![]() However, I feel like most of the mines look lackluster and bland.Īlso, I bought this game because I saw an add advertising it as being muliplayer but soon after I found out multiplayer is still being worked on and has not been added to the game yet. ![]() The facilitys all look stunning, and the entire mechanical/industrial part is executed well and works great with the artsyle. Visually the game looks very interesting and eerie. ![]() This really is a problem because every time it happens it completly ruins the immersion. It feels like every time you go somewhere you were not meant to go or take an alternative route, you softlock yourself in the level and need to glitch yourself out of the situtation. Also, I feel like I had to rely on a lot of cheesing to beat some levels. I think Hidden deep has a great concept and a lot of cool ideas but lacks a lot of fine tuning.Ī lot of crucial gameplay mechanics are prone to bugs, and you will find yourself getting killed for seemingly no reason a lot of times. Engine optimization leading to 30% faster rendering.New Safe Mode launcher to adjust settings.Many graphic assets upgraded to HD resolution.Lamps destruction model overhaul for more sparkly fun.You can now shoot while on a zip-line - and turn around.New inventory system where you can freely assign weapons and items to keys 0-9.Rewritten crane cable physics - no more pushing objects by extending the cable.Rewritten ladder and edge climbing to be reliable and fluent.Rewritten weapon handling so it is now fast and fluent.New game mode: Depth Survivors (rogue-lite, permadeath, random loot) introducing dozens of new assets, mechanics and a dedicated equipment upgrade system.Team Cogwheel Software & Daedalic Entertainment Nonetheless - keep your eyes open for further announcements in the near future, so we can enjoy this new feature together (wink wink, nudge nudge). Since the development of Hidden Deep is still basically a solo endevaour, we always have to find the balance to tackle exhaustive and complicated features while also providing new content in the meantime, which undfortuntely not always plays out as intended. Not only in form of this update, it also leads us closer to one of the most requested features for this game. The long radio silence is something we apologize for, but the time was well spent. ![]() Today we're introducing a new content update to Hidden Deep, including a brand new, albeit hard (so we heard) game mode. ![]()
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