![]() ![]() If a game has that (and almost always procedural content), its a roguelite at least, and a roguelike depending on the other features and how liberal the person judging the game is with the definition of roguelike. Generally it is possible to beat the game on any (including the first) run.Meta-progression may move that starting point slightly between runs and over time that change may be drastic but run to run it is not super noticeable. Generally start at around the same point.You don't just reload a save and continue (though save scumming in RLs is a thing I guess) That's what makes a roguelike/roguelite what they are. ![]() The number one generally agreed upon commonality (or my interpretation of it from seeing these fights online) is "run based gameplay". Its fuzzy as to what the difference is, but it most like is not meta-progression. And that's also why the Berlin Interpretation can get bent. If you made Nethack exactly the same except you got more HP and did more damage after every failure, I wouldn't hesitate to throw it in with Rogue Legacy whether it's turn-based or not. It's because of this that Jupiter Hell and ADOM are both in the same category with Vagante for me and Rogue Legacy is an entirely different thing. One is a challenge, and the other is a grind. The sheer fact that one is a different challenge every time that you can't memorize your way out of and the other progressively, inevitably gets easier each time you fail could not be further apart in terms of who wants to play either one. The reason I bring up those two games in particular is because only at a surface level are they anything alike.
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